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Freak Pulse

Current professional use of artificial intelligence in film and television primarily involves automating tedious visual effects tasks rather than generating entire cinematic works.

Software and Tool Updates this week: Epic Games’ RealityScan 2.2 expands GPU hardware support to include AMD Radeon and Radeon PRO cards, enabling mixed; and Reallusion has replaced its 30-day iClone trial with a free, perpetual…

VFX Craft and Industry Events: From ‘Stranger Things’ to SIGGRAPH this week: Framestore’s Melbourne office led VFX for *The Sheep Detectives*, creating all sheep digitally without a single; and Super Renders Farm’s 2026 guide details the…

Unreal Engine 6 and 5.8: New Features, Release Dates, and Industry Impact this week: Epic Games’ Unreal Engine 6 roadmap signals a strategic shift toward the Verse programming language and deeper AI; and Epic Games’ roadmap for Unreal…

Visual Effects and CGI this week: Mr. X VFX supervisor Mark O. Hammond details the studio’s work on Season 2 of Netflix’s *Wednesday*, focusing on; and MTI Film has acquired Mango NewEdit, a Burbank-based dailies and Avid editorial…

Visual Effects and CGI this week: Volumetric human capture is advancing beyond proxy-level previs into production-grade photoreal doubles, driven by; and Reallusion’s AI Studio Storytellers series debuts with Space Rocks, a sci-fi short…

Industry news and interviews this week: DP Ashley Connor details the production pipeline for Netflix’s ‘Remarkably Bright Creatures,’ focusing on the; and Digital Domain has launched DDAI, an AI-integrated VFX infrastructure platform.

Visual Effects and CGI this week: Boris FX’s Silhouette 2026 release advances its ML toolset for rotoscoping and 3D tracking, focusing on multi-object; and Pilgway has launched the public beta for 3DCoat 2026, introducing a new…